
DolphJUMP
Somewhere in the open water, there lives a dolphin for which there is no difference between flying and swimming — only the depth determines how high it will soar.
CONTROLS
- Space or Left Mouse Button Hold — dive deeper underwater. Release — float up; you launch into the air when you cross the surface, and how high depends on how deep you dove. In the air, the button does nothing — pure gravity, no control until you hit the water again.
- Esc Open settings (music/SFX volume, fullscreen).
music
"Block Island Sound" — Blue Wave Theory (bluewavetheory.com)
Arranged by Iori Branford
License: CC BY-SA 4.0 (https://creativecommons.org/licenses/by-sa/4.0 /)
The full albums of Blue Wave Theory — Blue Wave Theory and Superstorm — are available on freemusicarchive.org:
https://freemusicarchive.org/music/Blue_Wave_Theory/discography
Support the authors: https://bluewavetheory.bandcamp.com/
| Updated | 18 minutes ago |
| Published | 3 days ago |
| Status | Released |
| Platforms | HTML5 |
| Rating | Rated 2.0 out of 5 stars (1 total ratings) |
| Author | LeoLohandro |
| Genre | Action |
| Tags | 2D, ags-dolphin, Arcade, Casual, flappy-bird-like, Godot, one-button, oxygen, Singleplayer |
| Average session | A few minutes |
| Languages | English |
| Inputs | Keyboard, Mouse |
| AI Disclosure | AI Assisted, Code |


Comments
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Good game